# Sprint Shake

This page describes how you can adjust the camera movement when the player is sprinting.

To edit the curve, double-click the curve in `Motion\Blueprints\Curves\Curve_SprintShake`. This will open the curve editor.

<figure><img src="https://2932027479-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fm8ONMNsOi1sD5UhoMlyb%2Fuploads%2FcDfw5Z1BMvPBkLFQKFVP%2Fue4-motion-sprintshake-curve-editor.png?alt=media&#x26;token=7172945f-08e1-4777-85c9-822f25aa47cc" alt=""><figcaption></figcaption></figure>

The `Red` line, X, translates to the **Roll** added to the camera.

The `Green` line, Y, translated to the **Pitch** added to the camera.

The `Blue` line, Z, translates to the **Yaw** added to the camera.

<figure><img src="https://2932027479-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fm8ONMNsOi1sD5UhoMlyb%2Fuploads%2F7N7y3G7hVKaRWEmDxxS2%2Froll-yaw-pitch.png?alt=media&#x26;token=021a4af3-6c1d-459a-99c6-0d9c040ef8fd" alt=""><figcaption></figcaption></figure>

The provided curve will move the camera as shown below. For your convenience, we have recorded this in slow-motion:

The camera movement takes 0.7 seconds per cycle.
