> For the complete documentation index, see [llms.txt](https://motion.docs.regensturm.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://motion.docs.regensturm.com/tweaking/sprint-shake.md).

# Sprint Shake

This page describes how you can adjust the camera movement when the player is sprinting.

To edit the curve, double-click the curve in `Motion\Blueprints\Curves\Curve_SprintShake`. This will open the curve editor.

<figure><img src="/files/XaVMqo8MmELd1jSpHXJ0" alt=""><figcaption></figcaption></figure>

The `Red` line, X, translates to the **Roll** added to the camera.

The `Green` line, Y, translated to the **Pitch** added to the camera.

The `Blue` line, Z, translates to the **Yaw** added to the camera.

<figure><img src="/files/MVEoMuEN3gUYPTY45oCd" alt=""><figcaption></figcaption></figure>

The provided curve will move the camera as shown below. For your convenience, we have recorded this in slow-motion:

The camera movement takes 0.7 seconds per cycle.
