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This page describes how you can adjust the camera movement when the player is sneaking.
To edit the curve, double-click the curve in
Motion\Blueprints\Curves\Curve_SneakShake. This will open the curve editor.
Redline, X, translates to the Roll added to the camera.
Greenline, Y, translated to the Pitch added to the camera.
Blueline, Z, translates to the Yaw added to the camera.
The camera movement takes 1.4 seconds per cycle.
Last modified 8mo ago