Motion 1.4
AnimateMotionglTF Batch Exporter
  • Getting Started
  • Tutorials
    • Add Footsteps to Motion
    • Add Surfaces to Motion
    • Camera Transitions
    • Creating a component
    • Retargeting Marketplace Characters
    • Using Metahumans
  • Tweaking
    • Breathing Shake
    • Crouch Deceleration
    • Jump Camera Bounce
    • Sneak Deceleration
    • Sneak Shake
    • Sprint Acceleration
    • Sprint Shake
    • Movement Sounds
  • Components
    • BP_BaseCurveManager
    • BP_BaseCharacterCurvedComponent
    • BP_BaseMotionManager
    • BP_BreathingComponent
    • BP_CharacterCoreComponent
    • BP_CharacterCurveManager
    • BP_CoreComponent
    • BP_CrouchingComponent
    • BP_CurvedComponent
    • BP_IdleComponent
    • BP_JumpingComponent
    • BP_MotionCharacter
    • BP_MotionComponent
    • BP_MovementSoundComponent
    • BP_SneakingComponent
    • BP_SprintingComponent
    • BP_TrueFirstPersonComponent
    • BP_WalkingComponent
  • Architecture
    • ECurvePositions
    • ECurveTimes
    • EMovementDirections
    • EMovementEvents
    • EMovementSoundTypes
    • ETransitionCurves
    • ETransitionPositions
    • FStructCameraCurve
    • FStructCameraCurveTransition
    • FStructCharacterGroundInfo
    • FStructMotionCurve
    • FStructMotionCurveConfiguration
    • FStructMotionCurveIdentifier
    • FStructMotionCurveTransition
    • FStructMotionCurveTransitionConfiguration
    • FStructMovementSound
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  1. Architecture

EMovementEvents

Last updated 2 years ago

This page describes the EMovementEvents enum that ships with Motion. The describes all Movement Events that can trigger movement sounds.

Constants

Name
Description

Jumped

Triggered when the player jumped.

Landed

Triggered when the player landed.

structure