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This page describes the CharacterCore Component that ships with Motion. The Character Core component provides commonly-used functions for all Curved Motion components and manages camera offsets and player speeds for the Motion Character.
We use this central approach for camera and speed changes to allow multiple sources of changes, where each component only has to manage their own adjustments, avoiding complex logic and computations.
- Requires the owning Blueprint to be BP_MotionCharacter.
- Said character must own: A camera, a character movement component, a capsule & a scene component acting as center actor for the dynamic resizing functionality.
Last modified 8mo ago