M
M
Motion 1.4
Animate
Motion
glTF Batch Exporter
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Getting Started
Tutorials
Add Footsteps to Motion
Add Surfaces to Motion
Camera Transitions
Creating a component
Retargeting Marketplace Characters
Using Metahumans
Tweaking
Breathing Shake
Crouch Deceleration
Jump Camera Bounce
Sneak Deceleration
Sneak Shake
Sprint Acceleration
Sprint Shake
Movement Sounds
Components
BP_BaseCurveManager
BP_BaseCharacterCurvedComponent
BP_BaseMotionManager
BP_BreathingComponent
BP_CharacterCoreComponent
BP_CharacterCurveManager
BP_CoreComponent
BP_CrouchingComponent
BP_CurvedComponent
BP_IdleComponent
BP_JumpingComponent
BP_MotionCharacter
BP_MotionComponent
BP_MovementSoundComponent
BP_SneakingComponent
BP_SprintingComponent
BP_TrueFirstPersonComponent
BP_WalkingComponent
Architecture
ECurvePositions
ECurveTimes
EMovementDirections
EMovementEvents
EMovementSoundTypes
ETransitionCurves
ETransitionPositions
FStructCameraCurve
FStructCameraCurveTransition
FStructCharacterGroundInfo
FStructMotionCurve
FStructMotionCurveConfiguration
FStructMotionCurveIdentifier
FStructMotionCurveTransition
FStructMotionCurveTransitionConfiguration
FStructMovementSound
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BP_TrueFirstPersonComponent
This page describes the TrueFirstPerson Component that ships with Motion. The True First Person component contains no logic. It purly serves as identifier.
Last modified
8mo ago