BP_CharacterCurveManager
This page describes the CharacterCurveManager Component that ships with Motion. The CharacterCurveManager Component provides TBD.
Dependencies
requires BP_CharacterCoreComponent.
Methods
Core
Name | Description |
---|---|
HandleOnEventBeginPlay | Called when "Event Begin Play" gets called. Gets a reference to the Example Gameplay Manager from the Game Mode. |
Curve Functions
Name | Description |
---|---|
UpdateCameraCurveArray | Updates the Camera Curve Array with the Motion Curve Array's base data. |
UpdateCameraCurveData | Loops through Camera Curves array and updates their tickrate (if transitioning) or rotation (if not transitioning). |
Transitions
Name | Description |
---|---|
UpdateCameraTransitionArray | Updates the Camera Transition Array from data of the base curve manager. |
UpdateCameraTransitionData | Updates the Camera Transition Array from data of the base curve manager. |
Variables
Configuration
Name | Description |
---|---|
bShowThisDebugInformation | If ticked, various useful variables will be printed on the screen to help with debugging |
Components
Name | Description |
---|---|
CharacterCoreComponent | Reference to the character core component. |
Constants
Name | Description |
---|---|
CurveType | Type description of the curves handled by this manager. |
Manager Data
Name | Description |
---|---|
ActiveCameraTransitions | Array of registered camera transitions. |
ActiveCameraCurves | Array of registered camera curves. |
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