BP_CharacterCurveManager

This page describes the CharacterCurveManager Component that ships with Motion. The CharacterCurveManager Component provides TBD.

Dependencies

  • requires BP_CharacterCoreComponent.

Methods

Core

Name
Description

HandleOnEventBeginPlay

Called when "Event Begin Play" gets called. Gets a reference to the Example Gameplay Manager from the Game Mode.

Curve Functions

Name
Description

UpdateCameraCurveArray

Updates the Camera Curve Array with the Motion Curve Array's base data.

UpdateCameraCurveData

Loops through Camera Curves array and updates their tickrate (if transitioning) or rotation (if not transitioning).

Transitions

Name
Description

UpdateCameraTransitionArray

Updates the Camera Transition Array from data of the base curve manager.

UpdateCameraTransitionData

Updates the Camera Transition Array from data of the base curve manager.


Variables

Configuration

Name
Description

bShowThisDebugInformation

If ticked, various useful variables will be printed on the screen to help with debugging

Components

Name
Description

CharacterCoreComponent

Reference to the character core component.

Constants

Name
Description

CurveType

Type description of the curves handled by this manager.

Manager Data

Name
Description

ActiveCameraTransitions

Array of registered camera transitions.

ActiveCameraCurves

Array of registered camera curves.

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