BP_CharacterCurveManager
This page describes the CharacterCurveManager Component that ships with Motion. The CharacterCurveManager Component provides TBD.
Dependencies
requires BP_CharacterCoreComponent.
Methods
Core
HandleOnEventBeginPlay
Called when "Event Begin Play" gets called. Gets a reference to the Example Gameplay Manager from the Game Mode.
Curve Functions
UpdateCameraCurveArray
Updates the Camera Curve Array with the Motion Curve Array's base data.
UpdateCameraCurveData
Loops through Camera Curves array and updates their tickrate (if transitioning) or rotation (if not transitioning).
Transitions
UpdateCameraTransitionArray
Updates the Camera Transition Array from data of the base curve manager.
UpdateCameraTransitionData
Updates the Camera Transition Array from data of the base curve manager.
Variables
Configuration
bShowThisDebugInformation
If ticked, various useful variables will be printed on the screen to help with debugging
Components
CharacterCoreComponent
Reference to the character core component.
Constants
CurveType
Type description of the curves handled by this manager.
Manager Data
ActiveCameraTransitions
Array of registered camera transitions.
ActiveCameraCurves
Array of registered camera curves.
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