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BP_CharacterCurveManager

This page describes the CharacterCurveManager Component that ships with Motion. The CharacterCurveManager Component provides TBD.

Dependencies

  • requires BP_CharacterCoreComponent.

Methods

Core

Name
Description
HandleOnEventBeginPlay
Called when "Event Begin Play" gets called. Gets a reference to the Example Gameplay Manager from the Game Mode.

Curve Functions

Name
Description
UpdateCameraCurveArray
Updates the Camera Curve Array with the Motion Curve Array's base data.
UpdateCameraCurveData
Loops through Camera Curves array and updates their tickrate (if transitioning) or rotation (if not transitioning).

Transitions

Name
Description
UpdateCameraTransitionArray
Updates the Camera Transition Array from data of the base curve manager.
UpdateCameraTransitionData
Updates the Camera Transition Array from data of the base curve manager.

Variables

Configuration

Name
Description
bShowThisDebugInformation
If ticked, various useful variables will be printed on the screen to help with debugging

Components

Name
Description
CharacterCoreComponent
Reference to the character core component.

Constants

Name
Description
CurveType
Type description of the curves handled by this manager.

Manager Data

Name
Description
ActiveCameraTransitions
Array of registered camera transitions.
ActiveCameraCurves
Array of registered camera curves.
Last modified 8mo ago