BP_CharacterCurveManager
Last updated
Last updated
This page describes the CharacterCurveManager Component that ships with Motion. The CharacterCurveManager Component provides TBD.
requires BP_CharacterCoreComponent.
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HandleOnEventBeginPlay
Called when "Event Begin Play" gets called. Gets a reference to the Example Gameplay Manager from the Game Mode.
UpdateCameraCurveArray
Updates the Camera Curve Array with the Motion Curve Array's base data.
UpdateCameraCurveData
Loops through Camera Curves array and updates their tickrate (if transitioning) or rotation (if not transitioning).
UpdateCameraTransitionArray
Updates the Camera Transition Array from data of the base curve manager.
UpdateCameraTransitionData
Updates the Camera Transition Array from data of the base curve manager.
bShowThisDebugInformation
If ticked, various useful variables will be printed on the screen to help with debugging
CharacterCoreComponent
Reference to the character core component.
CurveType
Type description of the curves handled by this manager.
ActiveCameraTransitions
Array of registered camera transitions.
ActiveCameraCurves
Array of registered camera curves.