BP_CharacterCurveManager

This page describes the CharacterCurveManager Component that ships with Motion. The CharacterCurveManager Component provides TBD.

Dependencies

  • requires BP_CharacterCoreComponent.

Methods

Core

NameDescription

HandleOnEventBeginPlay

Called when "Event Begin Play" gets called. Gets a reference to the Example Gameplay Manager from the Game Mode.

Curve Functions

NameDescription

UpdateCameraCurveArray

Updates the Camera Curve Array with the Motion Curve Array's base data.

UpdateCameraCurveData

Loops through Camera Curves array and updates their tickrate (if transitioning) or rotation (if not transitioning).

Transitions

NameDescription

UpdateCameraTransitionArray

Updates the Camera Transition Array from data of the base curve manager.

UpdateCameraTransitionData

Updates the Camera Transition Array from data of the base curve manager.


Variables

Configuration

NameDescription

bShowThisDebugInformation

If ticked, various useful variables will be printed on the screen to help with debugging

Components

NameDescription

CharacterCoreComponent

Reference to the character core component.

Constants

NameDescription

CurveType

Type description of the curves handled by this manager.

Manager Data

NameDescription

ActiveCameraTransitions

Array of registered camera transitions.

ActiveCameraCurves

Array of registered camera curves.

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