BP_CrouchingComponent

This page describes the Crouching Component that ships with Motion. The Crouching Component provides smooth crouching and uncrouching for characters.

It also provides floor & ceiling detection to prevent the capsule from expanding too much when uncrouching, but still allowing for partial uncrouching if the ceiling height allows it. A speed penalty is applied when being fully crouched.

Dependencies

  • requires BP_JumpingComponent.

Methods

Crouch Handlers

NameDescription

DoCrouch

Logic for Crouching. See comments for details.

DoUncrouch

Logic for Uncrouching. See comments for details.

HandleCrouchInput

Handles input set by player input

SetCrouch

Updates crouch states. Used by input events.

Getters

NameDescription

GetCapsuleOverlapCheckResult

Checks if the player would be still enroached if we'd adjust their position

GetCharacterVelocity

Returns the player speed in units per second.

Event Handler

NameDescription

HandleOnCrouchCrouched

Called whenever the crouch position updates. Calls event for other components that listen to crouch changes. Useful for implementing sliding.

HandleOnCrouchPressed

Upon crouch key-press, mark the character as wanting to crouch

HandleOnCrouchReleased

When releasing the crouch button, update crouch intention state

HandleOnCrouchUncrouched

Called whenever the uncrouch position updates. Calls event for other components that listen to uncrouch changes. Useful for implementing sliding.

HandleOnEventBeginPlay

Called when "Event Begin Play" gets called. Sets up events and saves base values.

HandleOnEventTick

Core logic handlers. Handles Crouch Inputs and prints Debug information

HandleOnMovementModeChanged

Handles all Movement related changes

Event Dispatchers

NameDescription

OnCrouchUpdate

Triggered when the capsule size changes due to crouching or uncrouching.

OnCrouchFullyCrouched

Triggered when the player is fully crouched.

OnCrouchFullyUncrouched

Triggered when the player is fully uncrouched.

Debug

NameDescription

PrintDebugInformation

Prints useful information on the screen. Helpful for debugging.

Manipulators

NameDescription

ResetMaxWalkSpeed

Removes the crouch speed modifiers


Variables

Configuration

NameDescription

TargetCrouchCameraOffset

Camera Offset to add when the player is crouching.

ClassExceptionListForOverlap

Array of Actor classes that are being ignored in ceiling checks.

bIsInputToggle

If true, the input key is used as toggle. This is especially useful for use on gamepads where it is more tiring to hold down a button.

bShowDebugInformation

If true, various useful variables will be printed on the screen to help with debugging.

bIsEnabled

If false, the component will only print debug data and not update any other values.

Component Data

NameDescription

OverlapActorTypes

Actor Types that are used for collision detection when uncrouching.

Event Dispatcher

NameDescription

OnCrouchFullyUncrouched

Triggered when the player is fully uncrouched.

OnCrouchFullyCrouched

Triggered when the player is fully crouched.

OnCrouchUpdate

Triggered when the capsule size changes due to crouching or uncrouching.

States

NameDescription

bCrouchMaintainsBaseLocation

If true, crouching should keep the base of the capsule in place by lowering the center of the shrunken capsule.

bIsCrouched

If true, the player is fully crouched.

bIsInCrouch

If true, the player is currently transitioning in a crouch.

bWantsToCrouch

If true, the player signalised, usually by pressing the crouch button, that they want to crouch.

Default

NameDescription

JumpingComponent

Reference to the jumping component.

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