Motion 1.4
AnimateMotionglTF Batch Exporter
  • Getting Started
  • Tutorials
    • Add Footsteps to Motion
    • Add Surfaces to Motion
    • Camera Transitions
    • Creating a component
    • Retargeting Marketplace Characters
    • Using Metahumans
  • Tweaking
    • Breathing Shake
    • Crouch Deceleration
    • Jump Camera Bounce
    • Sneak Deceleration
    • Sneak Shake
    • Sprint Acceleration
    • Sprint Shake
    • Movement Sounds
  • Components
    • BP_BaseCurveManager
    • BP_BaseCharacterCurvedComponent
    • BP_BaseMotionManager
    • BP_BreathingComponent
    • BP_CharacterCoreComponent
    • BP_CharacterCurveManager
    • BP_CoreComponent
    • BP_CrouchingComponent
    • BP_CurvedComponent
    • BP_IdleComponent
    • BP_JumpingComponent
    • BP_MotionCharacter
    • BP_MotionComponent
    • BP_MovementSoundComponent
    • BP_SneakingComponent
    • BP_SprintingComponent
    • BP_TrueFirstPersonComponent
    • BP_WalkingComponent
  • Architecture
    • ECurvePositions
    • ECurveTimes
    • EMovementDirections
    • EMovementEvents
    • EMovementSoundTypes
    • ETransitionCurves
    • ETransitionPositions
    • FStructCameraCurve
    • FStructCameraCurveTransition
    • FStructCharacterGroundInfo
    • FStructMotionCurve
    • FStructMotionCurveConfiguration
    • FStructMotionCurveIdentifier
    • FStructMotionCurveTransition
    • FStructMotionCurveTransitionConfiguration
    • FStructMovementSound
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  1. Architecture

EMovementSoundTypes

Last updated 2 years ago

This page describes the EMovementSoundTypes enum that ships with Motion. The describes all sound types that Motion supports for movement sounds.

Constants

Name
Description

StepLeft

Left foot while walking.

StepRight

Right foot while walking.

SprintLeft

Left foot while sprinting.

SprintRight

Right foot while sprinting.

CrouchLeft

Left foot while crouching.

CrouchRight

Right foot while crouching.

Jump

When a jump has started.

Landing

When the player lands on the ground.

structure