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BP_WalkingComponent

This page describes the Walking Component that ships with Motion. The Walking Component provides camera movement for basic player movement and configurable walking acceleration.

Dependencies

  • requires BP_JumpingComponent.
  • requires BP_SprintingComponent.
  • requires BP_CrouchingComponent.

Methods

Event Handler

Name
Description
HandleOnCurveMaximum
Called when the component's active curve reaches its peak.
HandleOnEventBeginPlay
Called when "Event Begin Play" gets called. Sets up events and saves component references.
HandleOnEventTick
Core logic handling. See detailed comments.
HandleOnPlayerLanded
Called when the player lands.
HandleOnVelocityBegin
Called when player starts moving.
HandleOnVelocityStop
Called when player stops moving.

Manipulators

Name
Description
LerpTorwardsWalkingSpeed
Applies the current walking speed, relative to curve progression.
ResetWalkAccelerationSeconds
Resets walk acceleration, e.g. after stopping to walk
UpdateDeltaSeconds
Updates progress on sprint shake camera curve, timer for holding the key down & penalty timer if penalized

Debug

Name
Description
PrintDebugInformation
Prints useful information on the screen. Helpful for debugging.

Variables

Configuration

Name
Description
PostLandingAccelerationCurve
The curve vector used to accelerate when landing.
WalkAccelerationCurve
The curve vector used to accelerate when walking.
WalkShakeCurve
The curve vector used to move the camera when walking.
bUseLandingAcceleration
If true, uses LandingAccelerationCurve instead of WalkAccelerationCurve when landing.
bUseWalkAcceleration
If true, uses WalkAccelerationCurve to accelerate the player instead of instantly setting the BaseMaxWalkSpeed.
bShowDebugInformation
If ticked, various useful variables will be printed on the screen to help with debugging
bIsEnabled
If unticked, the component will only print debug data and not update any other values.

Constants

Name
Description
CurveType
Type Identifier for the curves created by this component.

Component Data

Name
Description
ActiveAccelerationCurve
The currently used acceleration curve.
CurrentTargetRotation
The current requested camera offset for this compoenent

States

Name
Description
bHasLandedWithOverride
If true, the player is sprinting
bIsWalking
If true, the player is sprinting

Default

Name
Description
JumpingComponent
Reference to the sprint component
SprintingComponent
Reference to the sprint component
CrouchComponent
Reference to the crouch component
Last modified 8mo ago