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BP_BreathingComponent

This page describes the Breathing Component that ships with Motion. The Breathing Component provides camera movement for when the player stands still, moving it up and to the side, for a more immersive and dynamic experience.

Methods

Event Handler

Name
Description
HandleOnEventBeginPlay
Called when "Event Begin Play" gets called. Sets up events & creates curve.
HandleOnTransitionMaximum
Called when a transition reaches it's peak. Used to update the offset curve configuration.
HandleOnVelocityBegin
Called when the player moves.
HandleOnVelocityStop
Called when the player stops moving..

Variables

Configuration

Name
Description
CameraOffsetCurve
The curve used to move the camera when breathing.
bShowDebugInformation
If true, various useful variables will be printed on the screen to help with debugging.
bIsEnabled
If false, the component stops sending commands to the curve manager and only prints debug information, if enabled.

Constants

Name
Description
CurveType
Type description of the curves generated by this component.
Last modified 8mo ago