BP_BreathingComponent

This page describes the Breathing Component that ships with Motion. The Breathing Component provides camera movement for when the player stands still, moving it up and to the side, for a more immersive and dynamic experience.

Methods

Event Handler

NameDescription

HandleOnEventBeginPlay

Called when "Event Begin Play" gets called. Sets up events & creates curve.

HandleOnTransitionMaximum

Called when a transition reaches it's peak. Used to update the offset curve configuration.

HandleOnVelocityBegin

Called when the player moves.

HandleOnVelocityStop

Called when the player stops moving..


Variables

Configuration

NameDescription

CameraOffsetCurve

The curve used to move the camera when breathing.

bShowDebugInformation

If true, various useful variables will be printed on the screen to help with debugging.

bIsEnabled

If false, the component stops sending commands to the curve manager and only prints debug information, if enabled.

Constants

NameDescription

CurveType

Type description of the curves generated by this component.

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