This page describes the Breathing Component that ships with Motion. The Breathing Component provides camera movement for when the player stands still, moving it up and to the side, for a more immersive and dynamic experience.
Called when "Event Begin Play" gets called. Sets up events & creates curve.
Called when a transition reaches it's peak. Used to update the offset curve configuration.
Called when the player moves.
Called when the player stops moving..
The curve used to move the camera when breathing.
If true, various useful variables will be printed on the screen to help with debugging.
If false, the component stops sending commands to the curve manager and only prints debug information, if enabled.
Type description of the curves generated by this component.