BP_SneakingComponent
Last updated
Last updated
This page describes the Sneaking Component that ships with Motion. The Sneaking Component provides an alternative movement mode for players. When holding (or pressing) the Sneak Key, the player decelerates towards a sneak speed penaltythat can be configured in this component.
Footsteps also get disabled while sneaking. A deceleration of the player does not get applied if the player starts sneaking when standing still.
Unlike the Sprinting Component, no camera shake is applied.
requires BP_SprintingComponent.
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HandleOnEventBeginPlay
Called when "Event Begin Play" gets called. Sets up events and saves component references.
HandleOnEventTick
Core logic handlers. Handles Sneak Inputs, Updates timers and prints Debug information
HandleOnSneakPressed
Called when the player presses the sneak key. Resets timers and sets sneak state.
HandleOnSneakReleased
Called when the player releases the sneak key. Resets sneaking and its state.
IsAllowedToSneak
Returns true if the player is allowed to sneak. Returns false if the player is falling, not holding the sprint key or is sprinting.
LerpTowardsSneakingSpeed
Lerps towards sneak speed and updates the speed for this component in the core component.
ResetSneaking
Removes speed penalty from sneaking.
UpdateDeltaSeconds
Update the progress on the sneak timer.
PrintDebugInformation
Prints useful information on the screen. Helpful for debugging.
SneakDecelerationCurve
The curve float used to decelerate the player towards the sneaking speed penalty.
bIsInputToggle
If true, the input key is used as toggle. This is especially useful for use on gamepads where it is more tiring to hold down a button.
bShowDebugInformation
If true, various useful variables will be printed on the screen to help with debugging
bIsEnabled
If false, the component will only print debug data and not update any other values.
SprintComponent
Reference to the sprint component
CurrentTargetRotation
The current requested camera offset for this compoenent
bIsSneaking
If true, the player is currently sneaking.
bIsHoldingSneakKey
If true, the player is currently holding down the sneak key.