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BP_BaseCharacterCurvedComponent

This page describes the BaseCharacterCurved Component that ships with Motion. The Base Character Curved Component is the direct parent class of all character components, e.g. Sprinting. It provides a BP_CharacterCoreComponent and BP_CharacterCurveManager and contains a default implementation for resolving transitions.

Methods

Core

Name
Description
HandleOnEventBeginPlay_Parent
Called when "Event Begin Play" gets called. Gets a reference to the Camera Curve Manager.
HandleOnTransitionMaximum_Parent
Called when "On Transition Maximum" gets called. Deletes the transition and transition curve.

Variables

Default

Name
Description
CharacterCurveManager
Reference to the Character Curve Manager.
Last modified 8mo ago