# BP\_BaseCharacterCurvedComponent

This page describes the BaseCharacterCurved Component that ships with Motion. The Base Character Curved Component is the direct parent class of all character components, e.g. Sprinting. It provides a BP\_CharacterCoreComponent and BP\_CharacterCurveManager and contains a default implementation for resolving transitions.

### Methods

#### Core

| Name                              | Description                                                                                   |
| --------------------------------- | --------------------------------------------------------------------------------------------- |
| HandleOnEventBeginPlay\_Parent    | Called when "Event Begin Play" gets called. Gets a reference to the Camera Curve Manager.     |
| HandleOnTransitionMaximum\_Parent | Called when "On Transition Maximum" gets called. Deletes the transition and transition curve. |

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### Variables

#### Default

| Name                  | Description                               |
| --------------------- | ----------------------------------------- |
| CharacterCurveManager | Reference to the Character Curve Manager. |
