Motion 1.4
AnimateMotionglTF Batch Exporter
  • Getting Started
  • Tutorials
    • Add Footsteps to Motion
    • Add Surfaces to Motion
    • Camera Transitions
    • Creating a component
    • Retargeting Marketplace Characters
    • Using Metahumans
  • Tweaking
    • Breathing Shake
    • Crouch Deceleration
    • Jump Camera Bounce
    • Sneak Deceleration
    • Sneak Shake
    • Sprint Acceleration
    • Sprint Shake
    • Movement Sounds
  • Components
    • BP_BaseCurveManager
    • BP_BaseCharacterCurvedComponent
    • BP_BaseMotionManager
    • BP_BreathingComponent
    • BP_CharacterCoreComponent
    • BP_CharacterCurveManager
    • BP_CoreComponent
    • BP_CrouchingComponent
    • BP_CurvedComponent
    • BP_IdleComponent
    • BP_JumpingComponent
    • BP_MotionCharacter
    • BP_MotionComponent
    • BP_MovementSoundComponent
    • BP_SneakingComponent
    • BP_SprintingComponent
    • BP_TrueFirstPersonComponent
    • BP_WalkingComponent
  • Architecture
    • ECurvePositions
    • ECurveTimes
    • EMovementDirections
    • EMovementEvents
    • EMovementSoundTypes
    • ETransitionCurves
    • ETransitionPositions
    • FStructCameraCurve
    • FStructCameraCurveTransition
    • FStructCharacterGroundInfo
    • FStructMotionCurve
    • FStructMotionCurveConfiguration
    • FStructMotionCurveIdentifier
    • FStructMotionCurveTransition
    • FStructMotionCurveTransitionConfiguration
    • FStructMovementSound
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  1. Architecture

FStructMotionCurveTransition

This page describes the FStructMotionCurveTransition struct that ships with Motion. The enumeration describes TBD.

Members

Name
Description

TransitionConfiguration

The Motion Curve Transition Configuration used for this Motion Curve Transition.

ActiveTransitionSeconds

Seconds the Transition has been active.

bIsPaused

If true, the transition is currently paused.

Last updated 2 years ago