Motion 1.4
AnimateMotionglTF Batch Exporter
  • Getting Started
  • Tutorials
    • Add Footsteps to Motion
    • Add Surfaces to Motion
    • Camera Transitions
    • Creating a component
    • Retargeting Marketplace Characters
    • Using Metahumans
  • Tweaking
    • Breathing Shake
    • Crouch Deceleration
    • Jump Camera Bounce
    • Sneak Deceleration
    • Sneak Shake
    • Sprint Acceleration
    • Sprint Shake
    • Movement Sounds
  • Components
    • BP_BaseCurveManager
    • BP_BaseCharacterCurvedComponent
    • BP_BaseMotionManager
    • BP_BreathingComponent
    • BP_CharacterCoreComponent
    • BP_CharacterCurveManager
    • BP_CoreComponent
    • BP_CrouchingComponent
    • BP_CurvedComponent
    • BP_IdleComponent
    • BP_JumpingComponent
    • BP_MotionCharacter
    • BP_MotionComponent
    • BP_MovementSoundComponent
    • BP_SneakingComponent
    • BP_SprintingComponent
    • BP_TrueFirstPersonComponent
    • BP_WalkingComponent
  • Architecture
    • ECurvePositions
    • ECurveTimes
    • EMovementDirections
    • EMovementEvents
    • EMovementSoundTypes
    • ETransitionCurves
    • ETransitionPositions
    • FStructCameraCurve
    • FStructCameraCurveTransition
    • FStructCharacterGroundInfo
    • FStructMotionCurve
    • FStructMotionCurveConfiguration
    • FStructMotionCurveIdentifier
    • FStructMotionCurveTransition
    • FStructMotionCurveTransitionConfiguration
    • FStructMovementSound
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  1. Architecture

EMovementDirections

Last updated 2 years ago

This page describes the EMovementDirections enum that ships with Motion. The describes all possible directions a player can move.

Constants

Name
Description

Undefined

Undefined. Do not use.

Forward

Walking forward.

ForwardSideway

Walking forward and sideways at the same time.

Backward

Walking backwards.

BackwardSideway

Walking backwards and sideways at the same time.

structure